Note: Each lesson is a 45 minute period.
- Lesson 1: Introduce the terms with everyday situations: sure to happen, sure not to happen or may happen, but not sure
- Lesson 2: Coin-toss experiment
- Lesson 3: Two marbles experiment
- Lesson 4: Three marbles experiment
- Lesson 5: Four marbles experiment
- Lesson 6: Paper Bags with Color Tiles Experiment
- Lesson 7: Spinner experiment (even division)
- Lesson 8: Spinner experiment (uneven division)
- Lesson 9: One die experiment
- Lesson 10: Two dice experiment
- Assessment (Lessons 11, 12, 13, 14, 15): Students will play various probability games and then design their own probability games with spinner, dice, marbles, or coins.
Sample Lesson Plan #1 (Introduction to Probability)
Objectives:
With 80% accuracy, students will learn:
- Classify events using basic probability terms such as sure and not sure.
- Describe certain and uncertain events using expressions such as good chance, likely, unlikely, and impossible to discuss and compare the likelihood of events.
PA Mathematics Standards:
- 7.3.A. Predict and measure the likelihood of events and recognize that the results of an experiment may not match predicted outcomes.
Materials:
- It’s A Penny by Loreen Leedy
- A Million Fish…More or Less by Patricia C. McKissack
- Math notebook
- “Vocabulary for Chance Events” Chart (Appendix 1)
- A Million Fish…More or Less worksheet (Appendix 2)
- “Likely and Unlikely Event” worksheet (Appendix 3)
Plans:
- Introduction (15 minutes)
- Read It’s A Penny by Loreen Leedy.
- Pose the questions:
- What is one thing that you are sure will happen this week?
- What is one thing that you are sure will not happen this week?
- What is one thing that may or may not happen this week?
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- Have students record their responses in their math notebook.
- Display a t-chart. Write Sure and Not Sure above the columns. Have the students share some of their answers and record them in the appropriate columns.
- Lesson (20 minutes)
- Explain:
- Events are things that happen. Among events that are uncertain, some are very likely to happen, others are less likely to happen. Many everyday expressions are used to describe the likelihood of an event.
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- Discuss the “Vocabulary for Chance Events” Chart.
- Ask the students to restate some of the events in the Not Sure column (t-chart from introduction), using various expressions that describe uncertainty.
- Compare the likelihood of two or more events listed in the Not Sure column. Ask:
- Are some events more likely to happen than others?
- Are some events equally likely to happen?
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- Have students label one page of their math notebook: “Sure Will Happen.” Then tell students to write two events that fit this category.
- Have students label another page of their math notebook: “Sure Will Not Happen.” Then tell students to write two events that fit this category.
- Have students label one page of their math notebook: “Might Happen.” Then tell students to write two events that fit this category.
Note: Add to these lists throughout the unit.
- Wrap Up (10 minutes)
- Read A Million Fish…More or Less by Patricia C. McKissack. Have students complete the A Million Fish…More or Less worksheet.
- Homework: “Likely and Unlikely Event” worksheet
Sample Lesson Plan #2 (Coin Toss)
Objectives:
With 80% accuracy, students will learn:
- Develop intuition about equally likely events by performing a coin-toss experiment.
- Collect and interpret data from experiments with outcomes that are equally likely and not likely to happen.
PA Mathematics Standards:
- 7.3.A. Predict and measure the likelihood of events and recognize that the results of an experiment may not match predicted outcomes.
- 7.3.C. List or graph the possible results of an experiment.
- 6.3.A. Gather, organize and display data using pictures, tallies, charts, bar graphs, and pictographs.
Materials:
- chart paper labeled “Probability – Class Chart”
- markers
- 10 coins for each pair of students
- “Coin-Toss Experiment” worksheet (Appendix 4)
- Interactive White Board
- Everyday Mathematics (Grade 3) – HomeLinks 4.10
Plans:
- Introduction (10 minutes)
Note: Have the chart paper labeled “Probability – Class Chart” and marker ready to write down students’ predictions.
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- Show the students a quarter. Ask students questions to identify it:
- What is it?
- How is it used?
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- Ask the students whether they have seen a coin toss used to decide the order of play for games. Remind them that a coin has two different sides – heads and tails. Have a volunteer demonstrate how to toss a coin to decide the order of play.
- Pose the question:
- Can you predict what would happen if the coin is tossed?
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- Once they determine it will either come up heads or tails ask:
- What is the probability of the coin coming up on heads and/or tails?
- Lesson (25 minutes)
- Tell students that they are going to conduct a coin-toss experiment to determine whether heads and tails are equally likely.
- Coin Toss Directions: Partners share 10 coins. They take turns tossing all 10 coins 5 times. For each turn, they shake 10 coins and drop them about one foot above a surface. Students count the number of coins landing heads up and the number landing tails up. They each record the results for their own coin tosses on the table at the top of “Coin-Toss Experiment” worksheet.
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- Have students calculate the total number landing heads up from all five tosses and the total number landing tails up. Ask them to check their calculations by adding the two totals: (total heads up) + (total tails up) should equal 50. Have students record the class totals on the “Coin-Toss Experiment” worksheet.
- Have the partnerships combine totals for heads and tails. The combined number should equal 100. Have students record the class totals on the “Coin-Toss Experiment” worksheet.
- Have each partnership call out the numbers of heads and tails for their 100 tosses. Record the results on the board in a t-chart.
- Use calculators to find the total number of heads and the total number of tails for the entire class. Have students record the class totals on the “Coin-Toss Experiment” worksheet.
- The class totals should show nearly equal numbers of heads and tails, confirming the students’ intuition that these results are equally likely. Help students summarize the results on the “Probability – Class Chart.” Use language such as: “We got nearly equal numbers of heads and tails,” “Heads and tails are equally likely,” and “You get heads on 1 out of 2 tosses if you toss a lot.”
- Wrap Up (10 minutes)
- Using the Interactive Whiteboard link to the virtual coin toss on http://pbskids.org/cyberchase/games/probability/cointoss.html
- Confirm the class results by tossing a virtual coin a chosen number of times. Through the virtual experience students will confirm that the more times the coin is tossed, the more probability the coins’ face would have an equally likely chance of landing on heads or tails.
- Homework: Everyday Mathematics (Grade 3) – HomeLinks 4.10
Sample Lesson Plan #3 (Two Marbles Experiment)
Objectives:
With 80% accuracy, students will learn:
- Develop intuition about 50-50 chance events by performing a two marbles experiment.
- Collect and interpret data from experiments with outcomes that are equally likely and not likely to happen.
PA Mathematics Standards:
- 7.3.A. Predict and measure the likelihood of events and recognize that the results of an experiment may not match predicted outcomes.
- 7.3.C. List or graph the possible results of an experiment.
- 6.3.A. Gather, organize and display data using pictures, tallies, charts, bar graphs and pictographs.
Materials:
- Probably Pistachio by Stewart J. Murphy
- “Probability – Class Chart” from the Coin Toss lesson
- Two Marbles worksheet (Appendix 5)
Plans:
- Introduction (10 minutes)
- Read Probably Pistachio by Stewart J. Murphy.
- Review the “Probability – Class Chart,” and discuss equally likely events.
- Lesson (25 minutes)
- Explain that probability can change when using more than two things. Tell students that they are exploring the possibilities of two marbles in a bag using online simulations.
- Hand out Two Marbles worksheet. Model and explain the directions on the worksheet.
- Wrap Up (10 minutes)
- Discuss students’ findings and put more probability findings on the “Probability – Class Chart.”
- Homework: Write a paragraph explaining how the coin-toss experiment and the Two Marbles experiment are similar.
Sample Lesson Plan #4 (Paper Bag with Color Tiles)
Objectives:
With 80% accuracy, students will learn:
- Use paper bags with color tiles to calculate probability of colors.
- Collect and interpret data from experiments with outcomes that are equally likely and not likely to happen.
PA Mathematics Standards:
- 7.3.A. Predict and measure the likelihood of events and recognize that the results of an experiment may not match predicted outcomes.
- 7.3.C. List or graph the possible results of an experiment.
- 7.3.D. Analyze data using the concepts of largest, smallest, most often, least often and middle.
- 6.3.A. Gather, organize and display data using pictures, tallies, charts, bar graphs and pictographs.
Materials:
- A Very Improbable Story: A Math Adventure by Edward Einhorn
- Bag A – 4 red and 4 green tiles
- Bag B – 4 blue and 4 yellow tiles
- Bag C – 2 red, 2 green, 2 blue, 2 yellow
- Bag D – 3 red, 3 blue, 1 green, 1 yellow
- Bag E – 1 red, 1 blue, 2 green, 4 yellow
- Bag F – 1 red, 3 blue, 3 green, 1 yellow
- Chart for tallying the colors (one for each group)
- Red, Blue, Green, Yellow Crayons
- Probability worksheet (Appendix 6)
Plans:
- Introduction (5 minutes)
- Talk to the class about predicting in stories and what that means. Then explain that they will use the “Power of Prediction” to guess what color the tiles in the bags are.
- Lesson (30 minutes)
- Post the various tile combinations in the bags on the board, and tell that they are experimenting today to predict which tile combination matches their bag.
- Demonstrate the experiment by taking Bag A and blindly choose one tile at a time from the bag. Write the result on the class tally chart. Do this a few times.
- Divide the class into six teams and give them the bags and tallying charts.
- Have the students blindly choose one tile at a time from their bag and tally the result. They then put the tile back in and choose again, repeating this for 50 times.
- At the end of the 50 times, they graph their tally marks and make predictions about the colors of tiles in their bags.
- Wrap Up (10 minutes)
- Have each group explain their predictions and open the bag to reveal the combination of tiles in the bag.
- Homework: Probability worksheet.