Author: Robert Rivera-Amezola
School/Organization:
F.S.Key School
Year: 2021
Seminar: Cities through the Lens of Race, Class, and Gender
Grade Level: 3
Keywords: cities, class, digital citizens, digital games, digital literacy, elementary, gender, race, Technology
School Subject(s): Social Studies
In this unit, children in grades 3 and 4 are made aware of their responsibility as citizens of their neighborhood and their city by calling attention to elements as it concerns race, class, and gender. This is accomplished through the reading of mentor texts, photo analysis, classroom discussion, and written reflections. Students then use this awareness to inform their responsibility as digital citizens. They critically analyze digital games and ultimately use that awareness to create their own digital game. This is accomplished through the use of digital tools in a gaming environment. Adaptations will be made for limited use of technology in the classroom. The game that will be critically reviewed and analyzed will be “Brookhaven,” a popular game in the “Roblox” platform. Students will think about the city through the lenses of race, class, and gender and engage with social justice challenges that are triggered by these categories. Students will then use these observations to create their own digital game.
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As students become inundated in digital media, especially in light of remote learning, the need for students to become more critical about what they consume digitally is even more urgent. Included in the use of digital media is gaming. A fairly recent survey found that 64% of 4,000 households had at least one member who played video games in the home for 3 or more hours per week (Blumberg, et. al., 2019). A survey by Common Sense Media found that children between the ages of 0-8 interacted with games at least 25 minutes daily (2017). These are all pre-pandemic numbers. With children staying home more, it would be no stretch to imagine a greater increase in gaming. As students interact with the “structure” of digital media, and gaming in particular, the ability to find “agency” within these powerful modalities can feel daunting, especially for young children. From “What is a City?” one of our first readings for our class, the urban historian Lewis Mumford defined the city as an “economic organization, an institutional process, a theatre of social action, and an aesthetic symbol of collective unity” (p. 29). This definition conjures an image of possibility within a highly defined structure. So, I wondered: How are our young people positioned in the digital matrix (structure) around them, and what is their response (agency) to this positionality? The second half of this question captures the potential for young people to act and participate in meaningful ways that transform them from consumers of digital spaces to producers of it. Mumford goes on to say that “To embody these new possibilities in city life, which come to us not merely through better technical organization but through acuter sociological understanding, and to dramatize the activities themselves in appropriate individual and urban structures, forms the task of the coming generation” (pp. 31-32). For this project, I envision a unit that takes young elementary students where they are in the gaming world and as young citizens of a city to a place where they see themselves as creators with agency. After this introduction, the unit will have four additional parts. They include a discussion of the content objectives for the unit. After I offer some context, I will outline in bullet form four specific objectives to mediate the learning problem I am trying to address. Next, I will discuss teaching strategies at a high level. I will begin this section first by listing the academic standards tied to the objectives. Then, the classroom activities section will follow where the teaching strategies will be fleshed out in practical form. I will outline in detail the first three days of the unit. A brief conclusion will wrap this unit up by including the scholarship of John Paul Gee, a renowned linguist, who provides a helpful framework for thinking about gaming and identity. This unit will end with resources for teachers and an appendix that will list all the standards covered as well as material needed for the unit. I found that on almost any given moment, during remote teaching and learning, students would become bored of the lesson and move on to something of more interest. This could range from keeping the Zoom camera off and wandering away to the kitchen for a bite to eat, to shifting over to a new tab to watch a favorite YouTube video. Whether a teacher knew it or not, whether they liked it or not, students in the age of remote learning were firmly in control through their own electronic devices. They could shut a camera off and tune a teacher out just as quickly as they could turn it back on and engage at their pleasure. For some children, games were a favored distraction and past time. It was through a meeting with one particular third grade class that made me interested in Roblox, a platform where users choose to play the games developed by professional game makers and other players. For a long time, I have wanted to harness this rabid interest in games for my benefit as a teacher of digital literacy, but I am not a gamer myself. I am also not particularly interested in gaming personally. But as the saying goes, “when you can’t beat them, join them,” or at least try to understand them. I marveled at how lively the conversations became when issues drew out their gaming experiences. For instance, in one class, after a discussion about online responsibility, a student chimed in with her recent experience in “Adopt Me,” one of several popular games in Roblox. What surprised me most was that I never would have pegged her for a gamer. She never referenced games prior to that discussion, and if I am to be truly honest with myself, I think I also operated out of a gender bias that positioned boys as players and girls as uninterested. Part of my inquiry for this curricular unit has been to examine my own biases about gaming and to challenge myself to explore potentials for learning where I would not have thought of before. Roblox boasts 80 million players monthly (Dealessandri, 2020). Once I began to investigate Roblox more, it occurred to me that there were significant opportunities for students to create and learn rather than passively participate. This may be part of its enormous appeal. To begin with, the very nature of many games, including Roblox, is role play. Players create their own avatars and accessorize them. They also determine their destinies as they navigate through a variety of pre-created landscapes. In some games, there are strategies that need to be employed in order to meet certain outcomes. There is also a social component that players should be able to handle if they want to get the best experience playing within a community. Another opportunity for creation and interesting learning, with Roblox specifically, is “Roblox Studio,” a building tool that, by the site’s own words, “helps you build the places of your dreams.” In Roblox Studio there are more advanced opportunities for players to create games and experiences from an almost blank slate. Several terrains such as volcanic islands, open savannahs, and cityscapes offer starting points for players to begin creating. For purposes of this curricular unit, students will be limited to “The City.” When I surveyed three 3rd grade classrooms and three 4th grade classrooms, the overwhelming majority indicated they do not use Roblox Studio because of its difficulty. Their preference is to play one of the pre-created games. This is the context from which I propose four objectives for this unit, one for each literacy area I would like this unit to focus on: digital literacy, geographic literacy, English languages arts, and social justice literacy: Above all, the expectation for the students after completion of this unit is to gain and increased sense of agency over structures that seem difficult to interrupt. I want them to see themselves as racialized, gendered, and classed individuals living in a community within a large northeast city. Rather than seeing these components as just labels, I want the students to attain a sense of who they are as citizens in the city, and to demonstrate this awareness ultimately through the creation of a game. Student should be able to make personal connections in their digital journal between their lived experience and the books that are read at each session. Students should be able to make observations in their immediate community and the city at large and make connections to their own lives. Students will also be able to attain some mastery over digital tools found in Roblox Studio to create a game within the city landscape, and to incorporate issues addressed in class.Introduction
Since I see every 4th grade class once every six days for a 45-minute period, I will need to be very intentional about the strategies that I use to teach the unit. For instance, I intend on reading a mentor text each day for the first four days of the unit to help focus our attention on a certain aspect of the city. I will also want a written reflection about what the student did that day in order to gauge the learning and level of integration that occurred while the student worked. Finally, while each student will be stationed at one desktop for this work, they will also need opportunities to engage with each other. Therefore, I intend on having students utilize pair/shares and the opportunity to work in in teams of two if they choose. I want students to make observations in two ways. First, as student ethnographers, and second as photo analysts. As a specialist, I do not assign homework. However, for the duration of this unit, part of this work will require students to take on the role of urban ethnographers akin to scholars like Elijah Anderson and Alice Goffman. I will ask students to take note of observations they make about their neighborhood and the city with regard to race, class, and gender. Each day will have a particular focus so that the students do not feel overwhelmed and so that the work is manageable. Another observation strategy I will use comes from the “Wit and Wisdom” literacy curriculum students are already using in their classrooms. Students will be familiar with the five content framing questions they utilize to think about text. For this unit, I will be using the questions to analyze photos and screenshots instead of text. I will present one photo that will be used for the first four days of this unit that I believe will help drive home the points I want to make with regard to race, gender, and class. This photo is labeled with the Creative Commons license of share-alike/noncommercial. To help make sense of the photo/screenshots the 5 content stages and their questions provide a useful frame: While using this framework will keep the language consistent across classrooms, a simpler version of this framework that could be utilized for photo observation is: “I see,” “I wonder,” “I think.” I will keep both options open.
Since my role is to teach students digital literacy, I will be guided by the International Society for Technology in Education (ISTE) standards, one of two bodies of standards Digital Literacy teachers in the School District of Philadelphia use to guide their teaching. The standards I would like to focus on for this project center on digital citizenship (Standard 2: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical), and knowledge construction (Standard 3: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others). In addition, as students begin to think critically about their neighborhoods and the city, I will be guided by Pennsylvania Academic standards for geography. There are two standards that this unit will fall under. Standard 7.2.4.A Identify the physical characteristics of places; and, Standard 7.2.4.B Identify the basic physical processes that affect the physical characteristics of places and regions. The English Language Arts standards tied to the objectives of the unit largely fall under those for informational reading: CCSS.ELA-Literacy.RI.4.1 Refer to details and examples in a text when explaining what the text says explicitly and when drawing inferences from the text; and, CCSS.ELA-Literacy.RI.4.7 Interpret information presented visually, orally, or quantitatively (e.g., in charts, graphs, diagrams, time lines, animations, or interactive elements on Web pages) and explain how the information contributes to an understanding of the text when it appears. Since students will be reflecting in their digital journals after each lesson, one standard for Range of Writing also applies. CCSS.ELA-Literacy.W.4.10 Write routinely over extended time frames (time for research, reflection, and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline specific tasks, purposes, and audiences. Finally, Learning for Justice (formerly known as Teaching for Tolerance), has developed a set of Social Justice Standards for its anti-bias framework. Many of the standards under the four domains of identity, diversity, justice, and action would apply to my teaching objectives. See Appendix A for a full description of the standards and how they are addressed to specific places in the unit. The following are lesson plans for the first three days of the unit. These are the days that introduce cities through the lens of gender, class, and race. They are offered in this order purposely so that by the time race is addressed (potentially a more delicate topic), students will have had practice with the format of the unit. The definition for race to be used in this unit was adapted from “The Conscious Kid” website. Since I teach in a computer lab, I will have my students write their responses in a digital journal. Each day will begin with a “warm-up” question and end with two “wrap-up” questions. These questions could just as easily be answered in a traditional notebook. Additionally, I intend on allowing students to sign in to their Roblox accounts for the last 10 minutes of class to make observations and to prepare mental notes for how they will create their own game in the second half of the unit. If this can’t be done, the lesson’s objectives can still be met without actual game play during classroom time. Lesson Objectives: Language Objectives: key vocabulary include “setting,” “city,” “gender” Direct Instruction: Exit Assessment: Students should be directed to their digital journal. They should answer two questions for their exit assessment in the “wrap-up” section.: Lesson Objectives: Language Objectives: key vocabulary include “class,” “luxury” Direct Instruction: Exit Assessment: Students should be directed to their digital journal. They should answer two questions for their exit assessment in the “wrap-up” section: Lesson Objectives: Language Objectives: key vocabulary include “race” Direct Instruction: Wait for students to respond. Then, depending on responses, qualify the categories that students share with this additional definition: It’s important to remember that race also has meaning. It is not just how you look but it is also how you are treated, fairly or not fairly, because of how you look. Many people say race is something people make up. Exit Assessment: Students should be directed to their digital journal. They should answer two questions for their exit assessment in the “wrap-up” section: Lesson Objectives: Language Objectives: key vocabulary include “social justice” Direct Instruction: Exit Assessment: Students should be directed to their digital journal. They should answer two questions for their exit assessment in the “wrap-up” section: Students will be assessed in a variety of ways. Each class session will end with a reflective student entry in their digital journals. I have found that providing a prompt for each day helps students focus their written responses. As an example of what I am talking about, on the first day, when I read the picture book entitled From the Stars in the Sky to the Fish in the Sea by Kai Cheng Tom to help address the lens of race in the city, I ask several questions for students to think about such as, What are things that you see around your neighborhood that only boys can do? Only girls can do? Think of one example and think about how you can change that so that everyone is included. They will keep these questions in mind as they move to Roblox to analyze the city through the lens of gender. I am generally not a fan of rubrics, but in this unit, I would like for students to reach the maximum potential for agency amid the structure of the games they play in Roblox. I also want to ensure that the observations they make of looking at their community and the city through the three lenses of race, class, and gender is reflected in their game creation, Therefore, in addition to the formative assessment illustrated above, I propose to use the rubric below as a summative assessment for the final Roblox Studio game creation. Each modified content objective is listed in the left column. They will be evaluated on the evidence that is observed. “The City” In his book, What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee proposes three identities that are at stake while taking on role-playing games such as Roblox. The identities, which he calls “virtual,” “real,” and “projective,” interplay with the general idea of Mumford’s structure and agency. One’s real identity, as a gendered, racialized, and classed individual is fixed, to a certain extent. There are limitations to living in the city based on the real identities that one possesses. In contrast, a virtual identity is created through the avatars available to any player of a Roblox game. A player can manipulate this identity to her liking, but here, too, there are limitations as the avatars are pre-made identities that must move through various Roblox worlds not created by the player. The opportunity for agency is what Gee calls the projective identity. This is the interface between the real and virtual identities where the player/learner can transcend limitations and imbue the role play (for this particular unit, the city) with new possibilities that reflect the values of the player (2003). This curricular unit aims to take advantage of what students already know about the structures they live out on a daily basis as members of families residing in a highly diverse section of south Philadelphia, a major metropolitan section of the United States. Our students come from Mexico and central America, various southeast Asian countries like Cambodia, Vietnam, Nepal, and Burma. We also have a smattering of African and African-American students along with some descendants of the Irish and Italians who settled here at the turn of the 20th century. Many of our recent immigrants come from cities with their own perspective concerning race, class, and gender. Lorber & Moore tell us we are all social bodies in social worlds in constant search of humanity within a community (2011). While the structures of digital spaces may feel confining and distant for our young learners, their unique positions can offer community, meaning, and agency in the city. By combining shared reading, reflective writing, and gaming experiences in Roblox, my hope is that the students will learn more about the city and their place in it.DAY 1: The City through the lens of Race, Class, Gender, and Roblox: Gender
DAY 2: The City through the lens of Race, Class, Gender, and Roblox: Class
DAY 3: The City through the lens of Race, Class, Gender, and Roblox: Race
DAY 4: The City through the lens of Race, Class, Gender, and Roblox: Social Justice
Roblox Studio Game Creation:
Extensive evidence
Convincing evidence
Limited evidence
No evidence
Has the student been able to use a variety of digital tools in order to create their own game?
Has the student been able to apply aspects of the city through the lens of race, class, and gender into their gaming?
Has the student made connections between the mentor texts and the creation of their city as reflected in their digital journal?
Has the student addressed a bias in the community and city in the creation of their digital game?
Blumberg, F. C., Deater‐Deckard, K., Calvert, S. L., Flynn, R. M., Green, C. S., Arnold, D., & Brooks, P. J. (2019). Digital Games as a Context for Childrens’ Cognitive Development: Research Recommendations and Policy Considerations. Social Policy Report, 32(1), 1-33. doi:10.1002/sop2.3 Common Sense Media (2017). The commons sense census: Zero to eight: Media Use by kids zero to eight. San Francisco, CA. Dealessandri, M. (2020, November 20). [ICYMI] Roblox: The 10 bn hour gentle giant. MCV/Develop. https://www.mcvuk.com/development-news/roblox-the-10bn-hour- gentle-giant/ Gee, J.P. 2003). What video games have to teach us about learning and literacy. New York: palgrave Mcmillan Lorber, J., & Moore, L. J. (2011). Gendered bodies: Feminist perspectives. New York: Oxford University Press. Mumford, L. (1937). What is a city? In R. T LeGates & F. Stout (Eds.), The city reader (pp. 8-32). Routledge. Roblox. (n.d). Roblox Studio. Stewart, M. (2015). A place for birds. Peachtree Publishing Co. This brilliantly illustrated picture book talks about the behavior of birds while teaching young children how to care for them. This will be the mentor text when the focus is on justice (Day 4). As with most of the mentor texts for this unit, A place for birds will consider justice metaphorically. Thom, K. C. (2017). From the stars in the sky to the fish in the sea. Vancouver: Arsenal PulpPress. Miu Lan is a child who can transform into as many different forms as his imagination will let him. At school, the other children question his gender. With the encouragement of his mother, Miu Lan finds the courage to be what Miu Lan wants to be. This picture book will serve as mentor text for Day 1, when the focus is on gender. Wiles, D. (2005). Freedom summer. Aladdin. John, who is black and Joe, who is white are best friends living in Mississippi as it begins to desegregate. They are excited about doing things together until racist neighbors shut the community pool down to prevent integration. This book brings race front and center and will be used as the mentor text for Day 3 when the focus is on race. Yamasaki, K. & Lendler, L. (2020). Everything Naomi loved. Norton Young Readers. Naomi and her friend Ada witness the transformation of their neighborhood, including the buildings coming down to make way for gentrification. Nevertheless, Mister Ray teaches Naomi to paint murals to help her remember all that she is losing, including her friend, Ada, who was forced to move away with her family to a more affordable neighborhood. This will be the mentor text for Day 2, when the focus is on social class. The Conscious Kid website This website is a nonprofit organization dedicated to helping caregivers find resources and support for doing racial identity development for young people. The definition the site offers for race combines a classic definition by Frantz Fanon (race determined by physical traits) with the analysis that race is socially imposed and hierarchical. Wit and Wisdom Implementation Guide. (2017). Great Minds. This K-8 English Language Arts curriculum is utilized throughout our school. The 5 basic “Content Framing Questions” are adapted in this unit as the framework for students to use to examine the Roblox game. This Implementation Guide is readily available online without purchase of the product.Bibliography for Teachers
Reading List for Students
List of Materials for Classroom Use
International Standards for Technology in Education (ISTE) Standard 2: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical. This ISTE standard will be addressed as students discuss what they observe in the screenshots of the games. They will also come back to this standard as they discuss the actions they took while gaming. Standard 3: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others. Once students have discussed the city through the lens of race, class, and gender, they will meet this ISTE standard in the second half of the unit when they enter “Roblox Studio” to create their own gaming experience. Pennsylvania Academic standards for geography Standard 7.2.4.A Identify the physical characteristics of places. This standard will be addressed as the students critically analyze the screenshots of the game and the photo of the women and strollers. They will be encouraged to think about the setting of the city and how the characters/people interact with the setting. Standard 7.2.4.B Identify the basic physical processes that affect the physical characteristics of places and regions. Students will think about the interaction of their character with other players as well as the interaction with the setting of the city. This standard is addressed in the second half of the unit when students make their own game. Common Core State Standards for English Language Arts Reading: Informational Text Grade 4 CCSS.ELA-Literacy.RI.4.1 Refer to details and examples in a text when explaining what the text says explicitly and when drawing inferences from the text. This standard is addressed explicitly during and after each read aloud. This standard is also applied as the students consider the screenshots of the game, the photo of the women and strollers, and the actual game as a text. CCSS.ELA-Literacy.RI.4.7 Interpret information presented visually, orally, or quantitatively (e.g., in charts, graphs, diagrams, time lines, animations, or interactive elements on Web pages) and explain how the information contributes to an understanding of the text when it appears. Similar to R1.4.1, this standard is addressed explicitly during and after each read aloud and analysis of the screenshots of the game, the photo of the women and strollers, and the actual game as a text. Additionally, the reflections the students will complete in their digital journals at the end of each session will also synthesize this standard in the students’ writing. CCSS.ELA-Literacy.W.4.10 Write routinely over extended time frames (time for research, reflection, and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline specific tasks, purposes, and audiences. This standard is included here because students will be expected to reflect in their digital journals at the end of each unit. Since this unit is designed with students in the classroom for only 45 minutes, the amount of writing will be brief, but will accumulate over the course of the unit. Social Justice standards Identity 5 ID.3.5.5 I know my family and I do things the same as and different from other people and groups, and I know how to use what I learn from home, school, and other places that matter to me. This standard is not explicitly taught in any of the sessions in the unit, however, through interacting with different people who play in Roblox throughout the world, and through class discussions, students will gain an understanding that there are many different ways of living life within Brookhaven and that we will use the time during this unit to examine them. Diversity 6 DI.3-5.6 I like knowing people who are like me and different from me, and I treat each other with respect. Diversity 7 DI.3-5.7 I have accurate, respectful words to describe how I am similar to and different from people who share my identities and those who have other identities. These two standards are treated through the lenses of race, class and gender. Through the mentor texts, and the application of the ideas in the texts to the gaming experience, students will learn about respect in digital spaces. Justice 13 JU3-5.I3 I know that words, behaviors, rules, and laws that treat people unfairly based on their group identities cause real harm. Specifically in the second and third sessions when students discuss class and race, this standard will come into play. I also hope that as students create their own city setting in their own game creation, they will consider equity in the landmarks they create. Action 16 AC3-5.16 I pay attention to how people (including myself) are treated and I try to treat others how I like to be treated. This standard will be addressed in the read alouds of the mentor texts as well as the discussions that ensue in groups and whole-class. Additionally, as with the Justice standard, my hope is that this standard will also guide the students as they think about equity when they create their games. Title: “Sign of the Times: High Tech Strollers.” Author: Ed Yourdon Source: Flickr License: CC BY-NC-SA 2.0 Title: “Roblox-Gender1” Author: Robert Rivera-Amezola Source: screenshot License: none Appendix B
Appendix C